Temple of Malady

Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .

Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or .

Savai Triome

(: Add , , or .)
Savai Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Savai Triome

(: Add , , or .)
Savai Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Shredded Sails

Choose one —
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)

Savai Triome

(: Add , , or .)
Savai Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Bloodfell Caves

Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .

Sanctuary Blade

As Sanctuary Blade becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equip

Frontier Bivouac

Frontier Bivouac enters the battlefield tapped.
: Add , , or .

Desert of the Fervent

Desert of the Fervent enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

Netherborn Altar

, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.

Birthing Pod

( can be paid with either or 2 life.)
, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature’s converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Destructive Tampering

Choose one —
• Destroy target artifact.
• Creatures without flying can’t block this turn.

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate this ability only if you have the city’s blessing.

Boiling Earth

Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)

Destructive Tampering

Choose one —
• Destroy target artifact.
• Creatures without flying can’t block this turn.

Cosmotronic Wave

Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can’t block this turn.

Adventurous Impulse

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Ringwarden Owl

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Implement of Malice

, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.

Frontier Bivouac

Frontier Bivouac enters the battlefield tapped.
: Add , , or .

Treacherous Terrain

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Witch’s Vengeance

Creatures of the creature type of your choice get -3/-3 until end of turn.

Castle Locthwain

Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.