Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn’t untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Artista: Titus Lunter
Swamp
(: Add .)
Forest
(: Add .)
Plains
(: Add .)
Mountain
(: Add .)
Island
(: Add .)
Plains
(: Add .)
Icy Manipulator
, : Tap target artifact, creature, or land.
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Island
(: Add .)
Swamp
(: Add .)
Teferi’s Sentinel
As long as you control a Teferi planeswalker, Teferi’s Sentinel gets +4/+0.
Forest
(: Add .)
Ancient Animus
Put a +1/+1 counter on target creature you control if it’s legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Mountain
(: Add .)
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can’t attack.
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate this ability only if you have the city’s blessing.
Spire Winder
Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city’s blessing.
Hadana’s Climb // Winged Temple of Orazca
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana’s Climb.
Hadana’s Climb // Winged Temple of Orazca
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana’s Climb.
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate this ability only if you have the city’s blessing.
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
: Add .
, : Draw a card. Activate this ability only if you have the city’s blessing.
Swamp
(: Add .)
Island
(: Add .)
Fell Flagship
Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)