Enchant creature
Enchanted creature can’t attack or block.
At the beginning of your upkeep, you may gain 1 life.
Artista: Todd Lockwood
Talara’s Battalion
Cast this spell only if you’ve cast another green spell this turn.
Trample
Gwyllion Hedge-Mage
When Gwyllion Hedge-Mage enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Deus of Calamity
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Gleeful Sabotage
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Walker of the Grove
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
Incandescent Soulstoke
Other Elemental creatures you control get +1/+1.
,
: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Rushwood Dryad
Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)
Rushwood Dryad
Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)
Quirion Dryad
Whenever you cast a spell that’s white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Ravenous Baloth
Sacrifice a Beast: You gain 4 life.
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
: Draw a card.
Teysa, Orzhov Scion
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Borborygmos
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Angel of Despair
Flying
When Angel of Despair enters, destroy target permanent.
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
: Draw a card.
Leonin Den-Guard
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Leonin Den-Guard
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Taj-Nar Swordsmith
When Taj-Nar Swordsmith enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Leonin Den-Guard
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Leonin Elder
Whenever an artifact enters, you may gain 1 life.
Blinding Angel
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Blinding Angel
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.