Dissipate

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Woodland Sleuth

Morbid — When Woodland Sleuth enters, if a creature died this turn, return a creature card at random from your graveyard to your hand.

Creeping Renaissance

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moldgraf Monstrosity

Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Drifting Shade

Flying
: Drifting Shade gets +1/+1 until end of turn.

Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Homeward Path

: Add .
: Each player gains control of all creatures they own.

Comet Storm

Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Plague Stinger

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Withstand Death

Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)

Momentous Fall

As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature’s power, then you gain life equal to its toughness.

Forked Bolt

Forked Bolt deals 2 damage divided as you choose among one or two targets.

Inquisition of Kozilek

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.