When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
Artista: Tomasz Jedruszek
Conclave Cavalier
Vigilance
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
Elf Knight
Vigilance
Find // Finality
Loyal Subordinate
Menace
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Moldgraf Monstrosity
Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Whiptongue Hydra
Reach
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
Creeping Renaissance
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Renegade Demon
Skymarch Bloodletter
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
Abnormal Endurance
Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.”
Air Elemental
Flying
Kalemne’s Captain
Vigilance
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne’s Captain becomes monstrous, exile all artifacts and enchantments.
Virtus’s Maneuver
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
Cowl Prowler
Wandering Wolf
Creatures with power less than Wandering Wolf’s power can’t block it.
Skizzik
Kicker (You may pay an additional as you cast this spell.)
Trample, haste
At the beginning of the end step, if Skizzik wasn’t kicked, sacrifice it.
Rampaging Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Mountain
(: Add .)
Shadowmage Infiltrator
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Bloodhunter Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Pride of Conquerors
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city’s blessing, those creatures get +2/+2 until end of turn instead.
Strength of the Pack
Put two +1/+1 counters on each creature you control.
Siren Reaver
Raid — This spell costs less to cast if you attacked this turn.
Flying
Hammerhand
Enchant creature
When Hammerhand enters the battlefield, target creature can’t block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)