Rubblebelt Boar

When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.

Conclave Cavalier

Vigilance
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

Loyal Subordinate

Menace
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Moldgraf Monstrosity

Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Whiptongue Hydra

Reach
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

Creeping Renaissance

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Skymarch Bloodletter

Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

Abnormal Endurance

Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.”

Kalemne’s Captain

Vigilance
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne’s Captain becomes monstrous, exile all artifacts and enchantments.

Virtus’s Maneuver

For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.

Wandering Wolf

Creatures with power less than Wandering Wolf’s power can’t block it.

Skizzik

Kicker (You may pay an additional as you cast this spell.)
Trample, haste
At the beginning of the end step, if Skizzik wasn’t kicked, sacrifice it.

Rampaging Cyclops

Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.

Shadowmage Infiltrator

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Bloodhunter Bat

Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

Pride of Conquerors

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city’s blessing, those creatures get +2/+2 until end of turn instead.

Siren Reaver

Raid — This spell costs less to cast if you attacked this turn.
Flying

Hammerhand

Enchant creature
When Hammerhand enters the battlefield, target creature can’t block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)