Clamor Shaman

Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Whenever Clamor Shaman attacks, target creature an opponent controls can’t block this turn.

Rhythm of the Wild

Creature spells you control can’t be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Crushing Canopy

Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.

Whiptongue Hydra

Reach
When Whiptongue Hydra enters, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

Loyal Subordinate

Menace (This creature can’t be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Conclave Cavalier

Vigilance
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

Undercity Necrolisk

, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can’t be blocked except by two or more creatures.)

Rubblebelt Boar

When Rubblebelt Boar enters, target creature gets +2/+0 until end of turn.

Street Riot

During your turn, creatures you control get +1/+0 and have trample.

Creeping Renaissance

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Whiptongue Hydra

Reach
When Whiptongue Hydra enters, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

Moldgraf Monstrosity

Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Loyal Subordinate

Menace (This creature can’t be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Skymarch Bloodletter

Flying
When Skymarch Bloodletter enters, target opponent loses 1 life and you gain 1 life.

Abnormal Endurance

Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.”

Virtus’s Maneuver

For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature of their choice.

Wandering Wolf

Creatures with power less than Wandering Wolf’s power can’t block it.

Kalemne’s Captain

Vigilance
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne’s Captain becomes monstrous, exile all artifacts and enchantments.

Rampaging Cyclops

Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.

Skizzik

Kicker (You may pay an additional as you cast this spell.)
Trample, haste
At the beginning of the end step, if Skizzik wasn’t kicked, sacrifice it.