Artista: Tomasz Jedruszek
Fortuitous Find
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
Renegade Demon
Death Wind
Target creature gets -X/-X until end of turn.
Farbog Boneflinger
When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
Illusionary Informant
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
Zombie
Primal Druid
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Bloodbriar
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
Prowling Pangolin
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
Elephant Guide
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Moldgraf Scavenger
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Silburlind Snapper
Silburlind Snapper can’t attack unless you’ve cast a noncreature spell this turn.
Grasp of Fate
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners’ control.)
Kalemne’s Captain
Vigilance
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne’s Captain becomes monstrous, exile all artifacts and enchantments.
Homeward Path
: Add .
: Each player gains control of all creatures they own.
Kalemne’s Captain
Vigilance
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne’s Captain becomes monstrous, exile all artifacts and enchantments.
Grasp of Fate
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners’ control.)
Drowner of Hope
Devoid (This card has no color.)
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add .”
Sacrifice an Eldrazi Scion: Tap target creature.
Drowner of Hope
Devoid (This card has no color.)
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add .”
Sacrifice an Eldrazi Scion: Tap target creature.
Tunneling Geopede
Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
Forked Bolt
Forked Bolt deals 2 damage divided as you choose among one or two targets.
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Spectral Procession
Create three 1/1 white Spirit creature tokens with flying.
Shadowmage Infiltrator
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.