Stonefare Crocodile

: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Dissipate

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Bloodhunter Bat

Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

Ranger’s Path

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Deadeye Navigator

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has “: Exile this creature, then return it to the battlefield under your control.”

Death Wind

Target creature gets -X/-X until end of turn.

Wandering Wolf

Creatures with power less than Wandering Wolf’s power can’t block it.

Artful Dodge

Target creature can’t be blocked this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Farbog Boneflinger

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

Favor of the Woods

Enchant creature
Whenever enchanted creature blocks, you gain 3 life.

Woodland Sleuth

Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

Creeping Renaissance

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moldgraf Monstrosity

Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Dissipate

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Drifting Shade

Flying
: Drifting Shade gets +1/+1 until end of turn.

Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Homeward Path

: Add .
: Each player gains control of all creatures they own.