Mind Bend

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change “nonblack creature” to “nongreen creature” or “forestwalk” to “islandwalk.” This effect lasts indefinitely.)

Yukora, the Prisoner

When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.

Name Dropping

Gotcha — If an opponent says a word that’s in the name of a card in your graveyard, you may say “Gotcha!” When you do, return that card to your hand.

Vile Bile

Whenever a player’s skin or fingernail touches Vile Bile, that player loses 2 life.

Goblin Secret Agent

First strike
At the beginning of your upkeep, reveal a card from your hand at random.

Now I Know My ABC’s

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Villainous Ogre

Villainous Ogre can’t block.
As long as you control a Demon, Villainous Ogre has “: Regenerate Villainous Ogre.”

Honor-Worn Shaku

: Add .
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

Possessed Portal

If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent unless they discard a card.

Razorgrass Screen

Defender (This creature can’t attack.)
Razorgrass Screen blocks each combat if able.

Karstoderm

Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.

Spawning Pit

Sacrifice a creature: Put a charge counter on Spawning Pit.
, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.

Essence Drain

Essence Drain deals 3 damage to any target and you gain 3 life.

Psychic Membrane

Defender (This creature can’t attack.)
Whenever Psychic Membrane blocks, you may draw a card.

Wall of Blood

Defender (This creature can’t attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Forge Armor

As an additional cost to cast this spell, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact’s converted mana cost.

Quicksilver Elemental

: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature’s name, use this creature’s name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental’s abilities.