Run Over

This spell costs less to cast if it targets a Mount or Vehicle you control.
Target creature you control deals damage equal to its power to target creature an opponent controls.

Peer Past the Veil

Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.

Peer Past the Veil

Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.

Peer Past the Veil

Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.

Diversion Specialist

Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.

Mind Drill Assailant

Threshold — As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Bonebind Orator

, Exile Bonebind Orator from your graveyard: Return another target creature card from your graveyard to your hand.

Hoarding Ogre

Whenever Hoarding Ogre attacks, roll a d20.
1—9 | Create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.

Sunshower Druid

When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.

Depth Defiler

Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, choose one. If it was kicked, choose both instead.
• Return target creature to its owner’s hand.
• Target player draws two cards, then discards a card.

Skittering Precursor

Devoid (This card has no color.)
Menace
Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrazi Spawn creature token with “Sacrifice this creature: Add .”

Glint Weaver

Reach
When Glint Weaver enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.

Granite Witness

Flying, vigilance
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Granite Witness is turned face up, you may tap or untap target creature.

Nissa, Resurgent Animist

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Out Cold

This spell can’t be countered. (This includes by the ward ability.)
Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Reckless Detective

Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.

Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

The Apprentice’s Folly

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn’t have the same name as a token you control. Create a token that’s a copy of it, except it isn’t legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.

The Apprentice’s Folly

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn’t have the same name as a token you control. Create a token that’s a copy of it, except it isn’t legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.

Cursed Courtier

Lifelink
When Cursed Courtier enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

Greensleeves, Maro-Sorcerer

Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.

The Apprentice’s Folly

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn’t have the same name as a token you control. Create a token that’s a copy of it, except it isn’t legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.

Nissa, Resurgent Animist

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.