Vizkopa Guildmage

: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.

Firefist Striker

Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can’t block this turn.

Gyre Sage

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.

Domri Rade Emblem

Creatures you control have double strike, trample, hexproof, and haste.

Martial Law

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)

Chaos Imps

Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.

Thrill-Kill Assassin

Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.

Sneak Attack

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.