Countervailing Winds

Counter target spell unless its controller pays for each card in your graveyard.
Cycling (, Discard this card: Draw a card.)

Hour of Eternity

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that’s a copy of that card, except it’s a 4/4 black Zombie.

Hour of Eternity

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that’s a copy of that card, except it’s a 4/4 black Zombie.

Pia and Kiran Nalaar

When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.

Skyship Stalker

Flying
: Skyship Stalker gets +1/+0 until end of turn.
: Skyship Stalker gains first strike until end of turn.
: Skyship Stalker gains haste until end of turn.

Kiora, the Crashing Wave

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
−1: Draw a card. You may play an additional land this turn.
−5: You get an emblem with “At the beginning of your end step, create a 9/9 blue Kraken creature token.”

Prowling Serpopard

This spell can’t be countered.
Creature spells you control can’t be countered.

Hapatra, Vizier of Poisons

Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

Open into Wonder

X target creatures can’t be blocked this turn. Until end of turn, those creatures gain “Whenever this creature deals combat damage to a player, draw a card.”

Hapatra, Vizier of Poisons

Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

Prowling Serpopard

This spell can’t be countered.
Creature spells you control can’t be countered.

Domri Rade Emblem

Creatures you control have double strike, trample, hexproof, and haste.

Domri Rade

+1: Look at the top card of your library. If it’s a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with “Creatures you control have double strike, trample, hexproof, and haste.”

Night Market Aeronaut

Flying
Revolt — Night Market Aeronaut enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

Tezzeret, Master of Metal

+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
−3: Target opponent loses life equal to the number of artifacts you control.
−8: Gain control of all artifacts and creatures target opponent controls.

Tezzeret’s Betrayal

Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.

Precise Strike

Target creature gets +1/+0 and gains first strike until end of turn.

Elspeth, Sun’s Champion

+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with “Creatures you control get +2/+2 and have flying.”

Selvala, Heart of the Wilds

Whenever another creature enters, its controller may draw a card if its power is greater than each other creature’s power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Selvala, Explorer Returned

Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.

Brutal Hordechief

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.

Skyship Stalker

Flying
: Skyship Stalker gets +1/+0 until end of turn.
: Skyship Stalker gains first strike until end of turn.
: Skyship Stalker gains haste until end of turn.