Marath, Will of the Wild

Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can’t be 0.
• Marath deals X damage to any target. X can’t be 0.
• Create an X/X green Elemental creature token. X can’t be 0.

Vizkopa Guildmage

: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.

Ordeal of Erebos

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.
When you sacrifice Ordeal of Erebos, target player discards two cards.

Dawnstrike Paladin

Vigilance (Attacking doesn’t cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Syphon Sliver

Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

Dawnstrike Paladin

Vigilance (Attacking doesn’t cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Ruric Thar, the Unbowed

Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Aetherling

: Exile Aetherling. Return it to the battlefield under its owner’s control at the beginning of the next end step.
: Aetherling can’t be blocked this turn.
: Aetherling gets +1/-1 until end of turn.
: Aetherling gets -1/+1 until end of turn.

Aurelia’s Fury

Aurelia’s Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can’t cast noncreature spells this turn.

Vizkopa Guildmage

: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.

Firefist Striker

Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can’t block this turn.

Gyre Sage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.

Domri Rade Emblem

Creatures you control have double strike, trample, hexproof, and haste.

Domri Rade

+1: Look at the top card of your library. If it’s a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with “Creatures you control have double strike, trample, hexproof, and haste.”

Chaos Imps

Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.

Martial Law

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)

Thrill-Kill Assassin

Deathtouch
Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.

Sneak Attack

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.