Rankle’s Prank

Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures of their choice.

Archive Dragon

Flying
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Archive Dragon enters, scry 2.

Rankle’s Prank

Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures of their choice.

Rankle’s Prank

Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures of their choice.

Tattered Ratter

Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.

The Ur-Dragon

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Blood Aspirant

Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
, , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can’t block this turn.

Grenzo, Havoc Raiser

Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player’s library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

The Ur-Dragon

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Time Walk

Take an extra turn after this one.

Hate Mirage

Choose up to two target creatures you don’t control. For each of those creatures, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Glory Bearers

Whenever another creature you control attacks, it gets +0/+1 until end of turn.

Littjara Kinseekers

Changeling (This card is every creature type.)
When Littjara Kinseekers enters, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.

Blood Aspirant

Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
, , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can’t block this turn.

Burglar Rat

When this creature enters, each opponent discards a card.

Mishra’s Warform

(This token has the abilities and other types of the copied artifact.)

Bag Check

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

Jetpack Janitor

Alpha strike (This creature has first strike as long as it’s blocking or being blocked by a creature that comes after it alphabetically.)

Bag Check

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

Astroquarium

When Astroquarium enters, you may put an art sticker on it.
, : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium’s art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.

Goblin Girder Gang

Reach
Whenever you roll a die, if the result isn’t stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.
Goblin Girder Gang gets +1/+0 for each result stored on it.

Jetpack Janitor

Alpha strike (This creature has first strike as long as it’s blocking or being blocked by a creature that comes after it alphabetically.)

Astroquarium

When Astroquarium enters, you may put an art sticker on it.
, : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium’s art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.