Flying
Whenever Eye Collector deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Artista: Uriah Voth
Nightveil Sprite
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Markov Retribution
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Frost Trickster
Flying
When Frost Trickster enters, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
Hooded Blightfang
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Windcaller Aven
Flying
Cycling (
, Discard this card: Draw a card.)
When you cycle Windcaller Aven, target creature gains flying until end of turn.
Ezuri’s Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Woodland Mystic
: Add
.
Frost Trickster
Flying
When Frost Trickster enters, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
Mogis’s Favor
Enchant creature
Enchanted creature gets +2/-1.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Dust Animus
Flying
If you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Dust Animus
Flying
If you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Dust Animus
Flying
If you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Dust Animus
Flying
If you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Nuka-Nuke Launcher
Equipped creature gets +3/+0 and has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player’s next turn, that player gets two rad counters whenever they cast a spell.
Equip
Nuka-Nuke Launcher
Equipped creature gets +3/+0 and has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player’s next turn, that player gets two rad counters whenever they cast a spell.
Equip
Nuka-Nuke Launcher
Equipped creature gets +3/+0 and has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player’s next turn, that player gets two rad counters whenever they cast a spell.
Equip
Lightning Greaves
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
Nuka-Nuke Launcher
Equipped creature gets +3/+0 and has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player’s next turn, that player gets two rad counters whenever they cast a spell.
Equip
Twilight Panther
: Twilight Panther gains deathtouch until end of turn.
Urgent Necropsy
As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.
Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.
Agency Coroner
, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
Tolsimir, Midnight’s Light
Lifelink
When Tolsimir, Midnight’s Light enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.