Food Chain

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature’s converted mana cost. Spend this mana only to cast creature spells.

Curiosity

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Fires of Yavimaya

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Curiosity

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Fires of Yavimaya

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Curiosity

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Nomads en-Kor

: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

Seething Anger

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.

Needle Storm

Needle Storm deals 4 damage to each creature with flying.

Soltari Guerrillas

Shadow (This creature can block or be blocked by only creatures with shadow.)
: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Tooth and Claw

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

Fires of Yavimaya

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Fires of Yavimaya

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Fires of Yavimaya

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Drench the Soil in Their Blood

When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.

The Very Soil Shall Shake

(An ongoing scheme remains face up until it’s abandoned.)
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.

Know Naught but Fire

When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player’s hand.

Fires of Yavimaya

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Kithkin Zephyrnaut

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Stonybrook Schoolmaster

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Needle Storm

Needle Storm deals 4 damage to each creature with flying.