Needle Storm

Needle Storm deals 4 damage to each creature with flying.

Fires of Yavimaya

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Tainted Well

Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.

Fires of Yavimaya

Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Task Mage Assembly

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time they could cast a sorcery.

Brutal Suppression

Activated abilities of nontoken Rebels cost an additional “Sacrifice a land” to activate.

Food Chain

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature’s converted mana cost. Spend this mana only to cast creature spells.

Peat Bog

Peat Bog enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.

Indentured Djinn

Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

Dehydration

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn’t untap during its controller’s untap step.

Squall

Squall deals 2 damage to each creature with flying.

Security Detail

: Create a 1/1 white Soldier creature token. Activate this ability only if you control no creatures and only once each turn.

Righteous Indignation

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

Assembly Hall

, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Faerie Conclave

Faerie Conclave enters the battlefield tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It’s still a land.

Iron Will

Target creature gets +0/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)

Sick and Tired

Two target creatures each get -1/-1 until end of turn.

Pegasus Charger

Flying (This creature can’t be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)

Hopping Automaton

: Hopping Automaton gets -1/-1 and gains flying until end of turn.

Pegasus Charger

Flying (This creature can’t be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)

Humble

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Remembrance

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.

Launch

Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner’s hand.