Blossoming Sands

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Sab-Sunen, Luxa Embodied

Reach, trample, indestructible
Sab-Sunen can’t attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.

Sab-Sunen, Luxa Embodied

Reach, trample, indestructible
Sab-Sunen can’t attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.

Leonin Surveyor

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
During your turn, this creature has first strike.
Max speed — , Exile this card from your graveyard: Draw a card.

Abrade

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.

Zealous Conscripts

Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Quirion Beastcaller

Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.
When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.

Seeker’s Folly

Choose one —
• Target opponent discards two cards.
• Creatures your opponents control get -1/-1 until end of turn.

Inspiring Paladin

During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
During your turn, creatures you control with +1/+1 counters on them have first strike.

Quirion Beastcaller

Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.
When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Reality Is Mine to Control

(An ongoing scheme remains face up until it’s abandoned.)
Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

My Wealth Will Bury You

When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Vinereap Mentor

When Vinereap Mentor enters or dies, create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)

Long River Lurker

Ward
Other Frogs you control have ward .
When Long River Lurker enters, target creature you control can’t be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner’s control.

Valley Rotcaller

Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.

Valley Rotcaller

Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.

Valley Rotcaller

Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.

Nightwhorl Hermit

Vigilance
Threshold — As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can’t be blocked.