Spell Swindle

Counter target spell. Create X Treasure tokens, where X is that spell’s mana value. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Valduk, Keeper of the Flame

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

Tyvar, Jubilant Brawler

You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.

Valorous Stance

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.

Fallaji Wayfarer

Fallaji Wayfarer is all colors. This ability doesn’t affect its color identity. (It can be in any deck whose commander’s color identity includes green.)
Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.)

Turf War

When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls.
Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature’s controller gains control of one of those lands of their choice and untaps it.

Atsushi, the Blazing Sky

Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.

Greasefang, Okiba Boss

At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner’s hand at the beginning of your next end step.

Mechtitan

Mechtitan is all colors.
Flying, vigilance, trample, lifelink, haste

Atsushi, the Blazing Sky

Flying, trample
When Atsushi, the Blazing Sky dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.

Mechtitan Core

, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that’s all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners’ control.
Crew 2

Bastion Protector

Commander creatures you control get +2/+2 and have indestructible.

Spell Swindle

Counter target spell. Create X Treasure tokens, where X is that spell’s mana value. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Morophon, the Boundless

Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.

Cleaving Reaper

Flying, trample
Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate this ability only if you had an Angel or Berserker enter the battlefield under your control this turn.

Bound in Gold

Enchant permanent
Enchanted permanent can’t attack, block, or crew Vehicles, and its activated abilities can’t be activated unless they’re mana abilities.

Tuskeri Firewalker

Boast — : Exile the top card of your library. You may play that card this turn. (Activate this ability only if this creature attacked this turn and only once each turn.)

Binding the Old Gods

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle your library.
III — Creatures you control gain deathtouch until end of turn.

Goblin Snowman

Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
: Goblin Snowman deals 1 damage to target creature it’s blocking.

Workshop Assistant

When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.

Daring Saboteur

: Daring Saboteur can’t be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

Valorous Stance

Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.

Maelstrom Wanderer

Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)