Crackling Drake

Flying
Crackling Drake’s power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters, draw a card.

Crackling Drake

Flying
Crackling Drake’s power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters, draw a card.

Resplendent Angel

Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Corsair Captain

When this creature enters, create a Treasure token. (It’s an artifact with “, Sacrifice this token: Add one mana of any color.”)
Other Pirates you control get +1/+1.

Abuelo, Ancestral Echo

Flying, ward
: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.

The Ancient One

Descend 8 — The Ancient One can’t attack or block unless there are eight or more permanent cards in your graveyard.
: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

Warkite Marauder

Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

The Ancient One

Descend 8 — The Ancient One can’t attack or block unless there are eight or more permanent cards in your graveyard.
: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

Sovereign Okinec Ahau

Ward
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature’s base power, put a number of +1/+1 counters on that creature equal to the difference.

Abuelo, Ancestral Echo

Flying, ward
: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Sovereign Okinec Ahau

Ward
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature’s base power, put a number of +1/+1 counters on that creature equal to the difference.

Sovereign Okinec Ahau

Ward
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature’s base power, put a number of +1/+1 counters on that creature equal to the difference.

Abuelo, Ancestral Echo

Flying, ward
: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.

The Ancient One

Descend 8 — The Ancient One can’t attack or block unless there are eight or more permanent cards in your graveyard.
: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

Resplendent Angel

Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Angrath’s Marauders

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Resplendent Angel

Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Inti, Seneschal of the Sun

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

Inti, Seneschal of the Sun

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

Inti, Seneschal of the Sun

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

Daring Saboteur

: Daring Saboteur can’t be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

Shalai, Voice of Plenty

Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.