Flying, first strike, haste
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature of their choice.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Artista: Viko Menezes
Wrenn’s Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Capenna Express
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Angel of the Ruins
Flying
When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.
Plainscycling (
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Belt of Giant Strength
Equipped creature has base power and toughness 10/10.
Equip . This ability costs
less to activate, where X is the power of the creature it targets.
A-You Come to a River
Choose one —
• Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can’t be blocked this turn.
You Come to a River
Choose one —
• Fight the Current — Return target nonland permanent to its owner’s hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can’t be blocked this turn.
Brokers Initiate
: Brokers Initiate has base power and toughness 5/5 until end of turn.
A-Capenna Express
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Ziatora’s Proving Ground
(: Add
,
, or
.)
Ziatora’s Proving Ground enters tapped.
Cycling (
, Discard this card: Draw a card.)
Capenna Express
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Ziatora’s Proving Ground
(: Add
,
, or
.)
Ziatora’s Proving Ground enters tapped.
Cycling (
, Discard this card: Draw a card.)
Ziatora’s Proving Ground
(: Add
,
, or
.)
Ziatora’s Proving Ground enters tapped.
Cycling (
, Discard this card: Draw a card.)
Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure (
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners’ hands. Then you draw a card for each opponent who has more cards in their hand than you.
Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure (
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure (
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Network Disruptor
Flying
When Network Disruptor enters, tap target permanent.
Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure (
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure (
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Chainflail Centipede
Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure (
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Candlelit Cavalry
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners’ hands. Then you draw a card for each opponent who has more cards in their hand than you.
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners’ hands. Then you draw a card for each opponent who has more cards in their hand than you.