Consuming Tide

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners’ hands. Then you draw a card for each opponent who has more cards in their hand than you.

Consuming Tide

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners’ hands. Then you draw a card for each opponent who has more cards in their hand than you.

Candlelit Cavalry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

You Come to a River

Choose one —
• Fight the Current — Return target nonland permanent to its owner’s hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can’t be blocked this turn.

Belt of Giant Strength

Equipped creature has base power and toughness 10/10.
Equip . This ability costs less to activate, where X is the power of the creature it targets.

Belt of Giant Strength

Equipped creature has base power and toughness 10/10.
Equip . This ability costs less to activate, where X is the power of the creature it targets.

Keen-Eared Sentry

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
Each opponent can’t venture into the dungeon more than once each turn.

Replication Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that’s a copy of target permanent you control.

Angel of the Ruins

Flying
When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Angel of the Ruins

Flying
When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Replication Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that’s a copy of target permanent you control.

Angel of the Ruins

Flying
When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Replication Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that’s a copy of target permanent you control.