This spell costs less to cast for each instant and sorcery card in your graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Artista: Vincent Christiaens
Tolarian Terror
This spell costs less to cast for each instant and sorcery card in your graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Flowerfoot Swordmaster
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
(This token’s mana cost is .)
Sword
Equipped creature gets +1/+1
Equip
Blacksmith’s Talent
(Gain the next level as a sorcery to add its ability.)
When Blacksmith’s Talent enters, create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Seedglaive Mentor
Vigilance, haste
Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
Nyxborn Hydra
Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached.)
Reach, trample
Nyxborn Hydra enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.
Hide in Plain Sight
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it’s a creature card.)
Hide in Plain Sight
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it’s a creature card.)
Hide in Plain Sight
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it’s a creature card.)
Hide in Plain Sight
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it’s a creature card.)
Private Eye
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can’t be blocked this turn.
Leaping Ambush
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Plunge into Winter
Tap up to one target creature. Scry 1, then draw a card.
Beast
Unruly Catapult
Defender
: Unruly Catapult deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
Redcap Thief
When Redcap Thief enters, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Goldwarden’s Helm
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +0/+1.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Bioluminary
Whenever Bioluminary deals combat damage to a player, you get , then you may put a sticker on a nonland permanent you own.
Super-Duper Lost
Put target creature into its owner’s library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Hall of Mirrors
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn’t legendary.
Get Your Head in the Game
Flash
When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Get Your Head in the Game
Flash
When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Hall of Mirrors
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn’t legendary.