Tolarian Terror

This spell costs less to cast for each instant and sorcery card in your graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Tolarian Terror

This spell costs less to cast for each instant and sorcery card in your graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Flowerfoot Swordmaster

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
(This token’s mana cost is .)

Sword

Equipped creature gets +1/+1
Equip

Blacksmith’s Talent

(Gain the next level as a sorcery to add its ability.)
When Blacksmith’s Talent enters, create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.

Seedglaive Mentor

Vigilance, haste
Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

Nyxborn Hydra

Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached.)
Reach, trample
Nyxborn Hydra enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.

Hide in Plain Sight

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it’s a creature card.)

Hide in Plain Sight

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it’s a creature card.)

Hide in Plain Sight

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it’s a creature card.)

Hide in Plain Sight

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it’s a creature card.)

Private Eye

Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can’t be blocked this turn.

Leaping Ambush

Target creature gets +1/+3 and gains reach until end of turn. Untap it.

Unruly Catapult

Defender
: Unruly Catapult deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Unruly Catapult.

Redcap Thief

When Redcap Thief enters, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)

Goldwarden’s Helm

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +0/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bioluminary

Whenever Bioluminary deals combat damage to a player, you get , then you may put a sticker on a nonland permanent you own.

Super-Duper Lost

Put target creature into its owner’s library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Hall of Mirrors

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn’t legendary.

Get Your Head in the Game

Flash
When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

Get Your Head in the Game

Flash
When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

Hall of Mirrors

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn’t legendary.