Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Wind Zendikon

Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.
When enchanted land dies, return that card to its owner’s hand.

Hammer of Ruin

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip

Tectonic Edge

: Add .
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

Zendikar Farguide

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

Seismic Shudder

Seismic Shudder deals 1 damage to each creature without flying.

Explorer’s Scope

Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Tazeem

Creatures can’t block.
Whenever you roll , draw a card for each land you control.