Kylox’s Voltstrider

Collect evidence 6: Kylox’s Voltstrider becomes an artifact creature until end of turn.
Whenever Kylox’s Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner’s library instead.
Crew 2

Forensic Gadgeteer

Whenever you cast an artifact spell, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Activated abilities of artifacts you control cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.

Forensic Gadgeteer

Whenever you cast an artifact spell, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Activated abilities of artifacts you control cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.

Kylox’s Voltstrider

Collect evidence 6: Kylox’s Voltstrider becomes an artifact creature until end of turn.
Whenever Kylox’s Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner’s library instead.
Crew 2

Kylox’s Voltstrider

Collect evidence 6: Kylox’s Voltstrider becomes an artifact creature until end of turn.
Whenever Kylox’s Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner’s library instead.
Crew 2

Kaust, Eyes of the Glade

Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
: Turn target face-down attacking creature you control face up.

Commander’s Plate

Equipped creature gets +3/+3 and has protection from each color that’s not in your commander’s color identity.
Equip commander
Equip

Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

Kaust, Eyes of the Glade

Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
: Turn target face-down attacking creature you control face up.

Ghostly Prison

Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you.

Kaust, Eyes of the Glade

Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
: Turn target face-down attacking creature you control face up.

Kylox’s Voltstrider

Collect evidence 6: Kylox’s Voltstrider becomes an artifact creature until end of turn.
Whenever Kylox’s Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner’s library instead.
Crew 2

The Monarch

At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.

Karlov of the Ghost Council

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

Karlov of the Ghost Council

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

Karlov of the Ghost Council

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

Sanctum Seeker

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

Vona, Butcher of Magan

Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.

The Monarch

At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.

Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

The Conundrum of Bowls

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)
I — Seek a card with mana value less than the number of cards in your hand.
II — Seek a card with mana value greater than the number of cards in your hand.
III — Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.

Extraordinary Journey

When Extraordinary Journey enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.