Orzhov Locket

: Add or .
, , Sacrifice Orzhov Locket: Draw two cards.

Shimmer of Possibility

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Verity Circle

Whenever a creature an opponent controls becomes tapped, if it isn’t being declared as an attacker, you may draw a card.
: Tap target creature without flying.

Tenth District Veteran

Vigilance
Whenever Tenth District Veteran attacks, untap another target creature you control.

Sigil of the New Dawn

Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.

Loyal Unicorn

Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Armada Wurm

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

Wand of Vertebrae

: Mill a card.
, , Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Glaive of the Guildpact

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can’t be blocked except by two or more creatures.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Unmoored Ego

Choose a card name. Search target opponent’s graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.

Unmoored Ego

Choose a card name. Search target opponent’s graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.

Seaside Citadel

Seaside Citadel enters the battlefield tapped.
: Add , , or .

Thopter Assembly

Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner’s hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

Loyal Unicorn

Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Halimar Depths

Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .

Resplendent Angel

Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Resplendent Angel

Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Resplendent Angel

Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Vampire Sovereign

Flying
When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.

Daybreak Chaplain

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Tormenting Voice

As an additional cost to cast this spell, discard a card.
Draw two cards.

Tuktuk the Explorer

Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Seaside Citadel

Seaside Citadel enters the battlefield tapped.
: Add , , or .