The Mighty Will Fall

When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.

Seaside Citadel

Seaside Citadel enters the battlefield tapped.
: Add , , or .

Archfiend of Depravity

Flying
At the beginning of each opponent’s end step, that player chooses up to two creatures they control, then sacrifices the rest.

Pitiless Vizier

Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)

Stoic Angel

Flying, vigilance
Players can’t untap more than one creature during their untap steps.

Seaside Citadel

Seaside Citadel enters the battlefield tapped.
: Add , , or .

Inquisition of Kozilek

Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Freejam Regent

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
Flying
: Freejam Regent gets +2/+0 until end of turn.

Defiant Salvager

Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.

Freejam Regent

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
Flying
: Freejam Regent gets +2/+0 until end of turn.

Sunken Hope

At the beginning of each player’s upkeep, that player returns a creature they control to its owner’s hand.

Hoodwink

Return target artifact, enchantment, or land to its owner’s hand.

Edgar Markov

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

Edric, Spymaster of Trest

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Academy Elite

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Dauntless Escort

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

Seaside Citadel

Seaside Citadel enters the battlefield tapped.
: Add , , or .

Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
: Add .

Angel of Invention

Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip

Angel of Invention

Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.