Rush the Room

Target creature gets +1/+0 and gains first strike until end of turn. If it’s a Goblin or Orc, it also gains haste until end of turn.

Field of the Dead

Field of the Dead enters the battlefield tapped.
: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Zombie Apocalypse

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
: Add or .

Deadly Recluse

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Conflagrate

Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fabricate

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Latchkey Faerie

Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

Latchkey Faerie

Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

Esperzoa

Flying
At the beginning of your upkeep, return an artifact you control to its owner’s hand.

Battle-Rattle Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Warmonger’s Chariot

Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn’t have defender.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Battle-Rattle Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Steamflogger Boss

Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Llanowar Empath

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it’s a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Battle-Rattle Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Griffin Sentinel

Flying
Vigilance (Attacking doesn’t cause this creature to tap.)