Devouring Swarm

Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Lim-Dûl’s Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Knight of the Holy Nimbus

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: Knight of the Holy Nimbus can’t be regenerated this turn. Only your opponents may activate this ability.

Betrayal of Flesh

Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

Moonglove Changeling

Changeling (This card is every creature type.)
: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Oblivion Ring

When Oblivion Ring enters, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Moldervine Cloak

Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Moldervine Cloak

Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Austere Command

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.

Predatory Rampage

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

Pulse of the Grid

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner’s hand.

Devils’ Playground

Create four 1/1 red Devil creature tokens. They have “When this creature dies, it deals 1 damage to any target.”

Ember Beast

Ember Beast can’t attack or block alone.

Psionic Sliver

All Sliver creatures have “: This creature deals 2 damage to any target and 3 damage to itself.”

Kessig Cagebreakers

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that’s tapped and attacking for each creature card in your graveyard.

Dance with Devils

Create two 1/1 red Devil creature tokens. They have “When this creature dies, it deals 1 damage to any target.”

Profane Command

Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.)

Phantom Nantuko

Trample
Phantom Nantuko enters with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.

Devouring Swarm

Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Righteousness

Target blocking creature gets +7/+7 until end of turn.

Magma Sliver

All Slivers have “: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield.”

Privileged Position

( can be paid with either or .)
Other permanents you control have hexproof. (They can’t be the targets of spells or abilities your opponents control.)

Privileged Position

( can be paid with either or .)
Other permanents you control have hexproof. (They can’t be the targets of spells or abilities your opponents control.)