Phantom Nantuko

Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.

Devouring Swarm

Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Knight of the Holy Nimbus

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
: Knight of the Holy Nimbus can’t be regenerated this turn. Only any opponent may activate this ability.

Paradise Plume

As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
: Add one mana of the chosen color.

Mogg War Marshal

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Cryptic Command

Choose two —
• Counter target spell.
• Return target permanent to its owner’s hand.
• Tap all creatures your opponents control.
• Draw a card.

Beetleback Chief

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Dance with Devils

Create two 1/1 red Devil creature tokens. They have “When this creature dies, it deals 1 damage to any target.”

Profane Command

Choose two —
• Target player loses X life.
• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.)

Beetleback Chief

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Spectral Gateguards

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

Ghostly Prison

Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you.

Skybreen

Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can’t be cast.
Whenever you roll , target player loses life equal to the number of cards in their hand.

Privileged Position

( can be paid with either or .)
Other permanents you control have hexproof. (They can’t be the targets of spells or abilities your opponents control.)

Beetleback Chief

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Very Cryptic Command

Choose two —
• Switch target creature’s power and toughness until end of turn.
• Target creature can’t be blocked this turn.
• Draw a card. If that card’s art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.

Leonin Shikari

You may activate equip abilities any time you could cast an instant.

Phantom Nantuko

Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.

Kessig Cagebreakers

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that’s tapped and attacking for each creature card in your graveyard.

Primal Command

Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner’s library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Beetleback Chief

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Ghostly Prison

Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you.

Sylvok Explorer

: Add one mana of any color that a land an opponent controls could produce.

Ghostly Prison

Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you.