Wild Nacatl

Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.

Jungle Shrine

Jungle Shrine enters the battlefield tapped.
: Add , , or .

Inga and Esika

Creatures you control have vigilance and “: Add one mana of any color. Spend this mana only to cast a creature spell.”
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Patchplate Resolute

When Patchplate Resolute enters or leaves the battlefield, you get a boon with “When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.”
Unearth

Pirate’s Pillage

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Gut, True Soul Zealot

Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that’s tapped and attacking. (It can’t be blocked except by two or more creatures.)
Choose a Background (You can have a Background as a second commander.)

Goblin Spymaster

First strike
At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”

Balthor the Defiled

Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

Marrow-Gnawer

All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Feather, the Redeemed

Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Brute Force

Target creature gets +3/+3 until end of turn.

Silence

Your opponents can’t cast spells this turn. (Spells cast before this resolves are unaffected.)

Dark Withering

Destroy target nonblack creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Stormfront Riders

Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner’s hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.

Stingscourger

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner’s hand.

Scorn Effigy

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Soul’s Fire

Target creature you control deals damage equal to its power to any target.

Fertilid

Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

Champion of the Flame

Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Vow of Duty

Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can’t attack you or a planeswalker you control.