Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
Artista: Wayne Reynolds
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
: Add , , or .
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Inga and Esika
Creatures you control have vigilance and “: Add one mana of any color. Spend this mana only to cast a creature spell.”
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Patchplate Resolute
When Patchplate Resolute enters or leaves the battlefield, you get a boon with “When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.”
Unearth
Tempered Steel
Artifact creatures you control get +2/+2.
Pirate’s Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)
Gut, True Soul Zealot
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that’s tapped and attacking. (It can’t be blocked except by two or more creatures.)
Choose a Background (You can have a Background as a second commander.)
Goblin Spymaster
First strike
At the beginning of each opponent’s end step, that player creates a 1/1 red Goblin creature token with “Creatures you control attack each combat if able.”
Balthor the Defiled
Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Marrow-Gnawer
All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Stingscourger
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner’s hand.
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Brute Force
Target creature gets +3/+3 until end of turn.
Silence
Your opponents can’t cast spells this turn. (Spells cast before this resolves are unaffected.)
Dark Withering
Destroy target nonblack creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Stormfront Riders
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner’s hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
Scorn Effigy
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Soul’s Fire
Target creature you control deals damage equal to its power to any target.
Fertilid
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
Champion of the Flame
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can’t attack you or a planeswalker you control.