Waterknot

Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.

Waterknot

Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.

Oakenform

Enchant creature
Enchanted creature gets +3/+3.

Fertilid

Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

Thunder Strike

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Llanowar Scout

: You may put a land card from your hand onto the battlefield.

Champion of the Flame

Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Epic Confrontation

Target creature you control gets +1/+2 until end of turn. It fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Goblin War Drums

Creatures you control have menace. (They can’t be blocked except by two or more creatures.)

Waterknot

Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.

Pirate’s Pillage

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Hammer Jammer

As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

Joyride Rigger

When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Ol’ Buzzbark

When Ol’ Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol’ Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Vow of Duty

Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can’t attack you or a planeswalker you control.

Brute Strength

Target creature gets +3/+1 and gains trample until end of turn.

Shipwreck Looter

Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.

Savage Stomp

This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Hostage Taker

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Hostage Taker

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Skeletal Vampire

Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.