Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Artista: Wayne Reynolds
Fertilid
Fertilid enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can’t attack you or planeswalkers you control.
Champion of the Flame
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Soul’s Fire
Target creature you control deals damage equal to its power to any target.
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Jungle Shrine
Jungle Shrine enters tapped.
: Add
,
, or
.
Marsh Flitter
Flying
When Marsh Flitter enters, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
Jungle Shrine
Jungle Shrine enters tapped.
: Add
,
, or
.
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner’s library instead.
Waterknot
Enchant creature
When Waterknot enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Hinder
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner’s library instead of into that player’s graveyard.
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner’s library instead.
Tempered Steel
Artifact creatures you control get +2/+2.
Savage Stomp
This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
Time to Feed
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Inspired Charge
Creatures you control get +2/+1 until end of turn.
Fanatical Firebrand
Haste (This creature can attack and as soon as it comes under your control.)
, Sacrifice this creature: It deals 1 damage to any target.