Brute Strength

Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Hamlet Captain

Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.

Dark Withering

Destroy target nonblack creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Voracious Hydra

Trample
Voracious Hydra enters with X +1/+1 counters on it.
When Voracious Hydra enters, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don’t control.

Voracious Hydra

Trample
Voracious Hydra enters with X +1/+1 counters on it.
When Voracious Hydra enters, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don’t control.

Oakenform

Enchant creature
Enchanted creature gets +3/+3.

Voracious Hydra

Trample
Voracious Hydra enters with X +1/+1 counters on it.
When Voracious Hydra enters, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don’t control.

Alpine Guide

When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
Alpine Guide attacks each combat if able.
When Alpine Guide leaves the battlefield, sacrifice a Mountain.

Mizzium Tank

Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Feather, the Redeemed

Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Mizzium Tank

Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Feather, the Redeemed

Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Mizzium Tank

Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Feather, the Redeemed

Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Skeletal Vampire

Flying
When Skeletal Vampire enters, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.

Dreadbore

Destroy target creature or planeswalker.

Zhur-Taa Goblin

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Desperate Ritual

Add .
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Soul’s Fire

Target creature you control deals damage equal to its power to any target.