Restoration Angel

Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Baral, Chief of Compliance

Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Oath of Ajani

When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.
Planeswalker spells you cast cost less to cast.

Attune with Aether

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get (two energy counters).

Baral, Chief of Compliance

Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Renewed Faith

You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

Rhox Faithmender

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.

Mercurial Chemister

, : Draw two cards.
, , Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card’s converted mana cost.

Natural Connection

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Lunar Mystic

Whenever you cast an instant spell, you may pay . If you do, draw a card.

Saheeli, Sublime Artificer

Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it’s an artifact in addition to its other types.

The Wanderer

Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.

Ral, Storm Conduit

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Savage Punch

Target creature you control fights target creature you don’t control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Longshot Squad

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Natural Connection

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Oko, Thief of Crowns

+2: Create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Oko, Thief of Crowns

+2: Create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Lava Coil

Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

Cavalier of Flame

: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

Cavalier of Flame

: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.