Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Artista: Willian Murai
Triskaidekaphobia
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Triskaidekaphobia
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
Anax and Cymede
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Hero of Iroas
Aura spells you cast cost less to cast.
Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
Kynaios and Tiro of Meletis
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn’t draws a card.
Untamed Hunger
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can’t be blocked except by two or more creatures.)
Ojutai Exemplars
Whenever you cast a noncreature spell, choose one —
• Tap target creature.
• Ojutai Exemplars gains first strike and lifelink until end of turn.
• Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner’s control.
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.
Prime Speaker Zegana
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Banisher Priest
When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Macabre Waltz
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Banisher Priest
When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
Boros Elite
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.
Lavinia of the Tenth
Protection from red
When Lavinia of the Tenth enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer’s power and as a Mutant in addition to its other types.
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Prime Speaker Zegana
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Prime Speaker Zegana
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Boros Elite
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.