Prime Speaker Zegana

Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.

Prime Speaker Zegana

Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.

Wrath of God

Destroy all creatures. They can’t be regenerated.

Wrath of God

Destroy all creatures. They can’t be regenerated.

Vendilion Clique

Flash
Flying
When Vendilion Clique enters, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Anax and Cymede

First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Banisher Priest

When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.

Stensia Masquerade

Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Macabre Waltz

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Triskaidekaphobia

At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.

Reflector Mage

When Reflector Mage enters, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn.

Vendilion Clique

Flash
Flying
When Vendilion Clique enters, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Aeronaut Tinkerer

Aeronaut Tinkerer has flying as long as you control an artifact. (It can’t be blocked except by creatures with flying or reach.)

Dragon Tempest

Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

Triskaidekaphobia

At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.

Saheeli Rai

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
−2: Create a token that’s a copy of target artifact or creature you control, except it’s an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

Banisher Priest

When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.

Dragon Tempest

Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

Valorous Stance

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.

Heroes’ Podium

Each legendary creature you control gets +1/+1 for each other legendary creature you control.
, : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Battlewise Hoplite

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Arjun, the Shifting Flame

Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Arjun, the Shifting Flame

Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.