Arjun, the Shifting Flame

Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Arjun, the Shifting Flame

Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Frontline Medic

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .

Stensia Masquerade

Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Boros Elite

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Valorous Stance

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.

Ojutai’s Command

Choose two —
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• You gain 4 life.
• Counter target creature spell.
• Draw a card.

Master Biomancer

Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer’s power and as a Mutant in addition to its other types.

Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Dragon Tempest

Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

Saheeli Rai

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
−2: Create a token that’s a copy of target artifact or creature you control, except it’s an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Valorous Stance

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.

Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Valorous Stance

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.

Macabre Waltz

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Banisher Priest

When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.

Frontline Medic

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .

Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Wandering Champion

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.