Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Artista: Willian Murai
Arjun, the Shifting Flame
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Frontline Medic
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays
.
Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Boros Elite
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.
Ojutai’s Command
Choose two —
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• You gain 4 life.
• Counter target creature spell.
• Draw a card.
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer’s power and as a Mutant in addition to its other types.
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Saheeli Rai
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
−2: Create a token that’s a copy of target artifact or creature you control, except it’s an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.
Macabre Waltz
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Banisher Priest
When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
Frontline Medic
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays
.
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Wandering Champion
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.