Skymarcher Aspirant

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city’s blessing.

River Darter

River Darter can’t be blocked by Dinosaurs.

Call the Scions

Devoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add .”

Dusk Legion Zealot

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Seraph of the Suns

Flying
Indestructible (Damage and effects that say “destroy” don’t destroy this creature. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)

Feed the Clan

You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

Ivy Lane Denizen

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

Lightwalker

Lightwalker has flying as long as it has a +1/+1 counter on it.

Acrobatic Maneuver

Exile target creature you control, then return that card to the battlefield under its owner’s control.
Draw a card.

Fervent Strike

Target creature gets +1/+0 and gains first strike and haste until end of turn.

Brilliant Spectrum

Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.

Bladebrand

Target creature gains deathtouch until end of turn.
Draw a card.

Queen’s Agent

Lifelink
When Queen’s Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Enthralling Victor

When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Incorrigible Youths

Haste
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Join Shields

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can’t be the targets of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy them.)

Migratory Route

Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Chittering Witch

When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

Bladebrand

Target creature gains deathtouch until end of turn.
Draw a card.