Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
Artista: Winona Nelson
Skymarcher Aspirant
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city’s blessing.
Dusk Legion Zealot
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Deeproot Elite
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
River Darter
River Darter can’t be blocked by Dinosaurs.
Deeproot Elite
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Deeproot Elite
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Squire’s Devotion
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire’s Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Arlinn Kord // Arlinn, Embraced by the Moon
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Elemental // Elemental
Entrancing Melody
Gain control of target creature with converted mana cost X.
Contract Killing
Destroy target creature. Create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)
Captivating Crew
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Grim Captain’s Call
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
Queen’s Agent
Lifelink
When Queen’s Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Anointed Deacon
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Captivating Crew
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Entrancing Melody
Gain control of target creature with converted mana cost X.
Captivating Crew
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Entrancing Melody
Gain control of target creature with converted mana cost X.
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Painful Truths
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Body Double
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Oreskos Explorer
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.