Needletooth Raptor

Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.

Skymarcher Aspirant

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city’s blessing.

Dusk Legion Zealot

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Deeproot Elite

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

River Darter

River Darter can’t be blocked by Dinosaurs.

Deeproot Elite

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

Deeproot Elite

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

Squire’s Devotion

Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire’s Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Necropolis Regent

Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

Contract Killing

Destroy target creature. Create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Captivating Crew

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.

Grim Captain’s Call

Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

Queen’s Agent

Lifelink
When Queen’s Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Anointed Deacon

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

Captivating Crew

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.

Captivating Crew

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.

Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Painful Truths

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

Body Double

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

Oreskos Explorer

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.