Migratory Route

Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Tymna the Weaver

Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)

Propeller Pioneer

Flying
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Gearshift Ace

First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

Acrobatic Maneuver

Exile target creature you control, then return that card to the battlefield under its owner’s control.
Draw a card.

Ovalchase Daredevil

Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.

Smuggler Captain

Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.

Custodi Soulcaller

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.

Sanctum Prelate

As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with converted mana cost equal to the chosen number can’t be cast.

Eternal Scourge

You may cast Eternal Scourge from exile.
When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.

Noosegraf Mob

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Eternal Scourge

You may cast Eternal Scourge from exile.
When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.

Stensia Innkeeper

When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn’t untap during its controller’s next untap step.

Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

Arlinn Kord Emblem

Creatures you control have haste and “: This creature deals damage equal to its power to any target.”

Kessig Forgemaster // Flameheart Werewolf

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Incorrigible Youths

Haste
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Sharpened Pitchfork

Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip

Victim of Night

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.