Gnarlback Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Whenever you cast a spell that targets this creature, draw a card.

Gurmag Angler

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Shore Keeper

, , Sacrifice Shore Keeper: Draw three cards.

Gnarlback Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Whenever you cast a spell that targets this creature, draw a card.

Errand-Rider of Gondor

When Errand-Rider of Gondor enters, draw a card. Then if you don’t control a legendary creature, put a card from your hand on the bottom of your library.

Errand-Rider of Gondor

When Errand-Rider of Gondor enters, draw a card. Then if you don’t control a legendary creature, put a card from your hand on the bottom of your library.

Gnarlback Rhino

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Whenever you cast a spell that targets this creature, draw a card.

Grave Endeavor

Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.

Grave Endeavor

Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.

Dream Strix

Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Zephyr Boots

Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Spell Satchel

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
, Remove a book counter from Spell Satchel: Add .
, , Remove three book counters from Spell Satchel: Draw a card.

A-Spell Satchel

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
, Remove a book counter from Spell Satchel: Add .
, , Remove two book counters from Spell Satchel: Draw a card.

Dream Strix

Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Dream Strix

Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Dream Strix

Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Dream Strix

Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Gurmag Angler

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Mystic Reflection

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Mystic Reflection

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Mystic Reflection

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Mystic Reflection

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Infernal Pet

Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.