Delve (Each card you exile from your graveyard while casting this spell pays for .)
Artista: YW Tang
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Infernal Pet
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
Dawnglade Regent
When Dawnglade Regent enters the battlefield, you become the monarch.
As long as you’re the monarch, permanents you control have hexproof.
Dawnglade Regent
When Dawnglade Regent enters the battlefield, you become the monarch.
As long as you’re the monarch, permanents you control have hexproof.
Skyclave Plunder
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Beyeen Veil // Beyeen Coast
Creatures your opponents control get -2/-0 until end of turn.
Obelisk Spider
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
Snapdax, Apex of the Hunt
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
Gloom Pangolin
Stinging Scorpion
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Firehoof Cavalry
: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
Obelisk Spider
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
Conifer Strider
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Gift of Growth
Kicker (You may pay an additional as you cast this spell.)
Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Gurmag Angler
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Great-Horn Krushok
Meandering Towershell
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
Giant
Ghastly Conscription
Exile all creature cards from target player’s graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Gnarlback Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
Leyline Prowler
Deathtouch, lifelink
: Add one mana of any color.