Scuttletide

, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

Foundation Breaker

When Foundation Breaker enters, you may destroy target artifact or enchantment.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)

Altar of the Goyf

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.
Lhurgoyf creatures you control have trample.

Hard Evidence

Create a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)

Breathless Knight

Flying, lifelink
Whenever Breathless Knight or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.

Crack Open

Destroy target artifact or enchantment. Create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)

Clue

, Sacrifice this artifact: Draw a card.

Fractal Harness

When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip

Wake the Past

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Fractal Harness

When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip

Burnished Hart

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Wake the Past

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Wake the Past

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Fractal Harness

When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip

Rune of Speed

Enchant permanent
When Rune of Speed enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+0 and has haste.”

Rune of Mortality

Enchant permanent
When Rune of Mortality enters, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has “Equipped creature has deathtouch.”

Burnished Hart

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Rune of Might

Enchant permanent
When Rune of Might enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has “Equipped creature gets +1/+1 and has trample.”

Rune of Flight

Enchant permanent
When Rune of Flight enters, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has “Equipped creature has flying.”

Rune of Sustenance

Enchant permanent
When Rune of Sustenance enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has “Equipped creature has lifelink.”

Burnished Hart

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Court of Cunning

When Court of Cunning enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you’re the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)