Blooming Marsh

Blooming Marsh enters tapped unless you control two or fewer other lands.
: Add or .

Lost Jitte

Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can’t block this turn.
• Put a +1/+1 counter on equipped creature.
Equip

Shefet Dunes

: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Blackcleave Cliffs

Blackcleave Cliffs enters tapped unless you control two or fewer other lands.
: Add or .

Blooming Marsh

Blooming Marsh enters tapped unless you control two or fewer other lands.
: Add or .

Blooming Marsh

Blooming Marsh enters tapped unless you control two or fewer other lands.
: Add or .

Case of the Lost Witness

When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.

Duskshell Crawler

When Duskshell Crawler enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Thunder Drake

Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

Breeding Pool

(: Add or .)
As Breeding Pool enters, you may pay 2 life. If you don’t, it enters tapped.

Cryptex

, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.

Cryptex

, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.

Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Living Conundrum

Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.

Undercity Sewers

(: Add or .)
Undercity Sewers enters tapped.
When Undercity Sewers enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Cryptex

, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.

Cryptex

, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.

Millstone

, : Target player mills two cards.

Undercity Sewers

(: Add or .)
Undercity Sewers enters tapped.
When Undercity Sewers enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Mystery Key

When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.
Equip (: Attach to target creature you control. Equip only as a sorcery.)