Whenever Rakshasa Debaser attacks, put target creature card from defending player’s graveyard onto the battlefield under your control.
Encore (
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Artista: Yigit Koroglu
Rakdos, Lord of Riots
You can’t cast Rakdos, Lord of Riots unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
Soul of Eternity
Soul of Eternity’s power and toughness are each equal to your life total.
Encore (
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Eligeth, Crossroads Augur
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Soul of Eternity
Soul of Eternity’s power and toughness are each equal to your life total.
Encore (
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Eligeth, Crossroads Augur
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Eligeth, Crossroads Augur
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Rakshasa Debaser
Whenever Rakshasa Debaser attacks, put target creature card from defending player’s graveyard onto the battlefield under your control.
Encore (
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Rakdos, Lord of Riots
You can’t cast Rakdos, Lord of Riots unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
Rakshasa Debaser
Whenever Rakshasa Debaser attacks, put target creature card from defending player’s graveyard onto the battlefield under your control.
Encore (
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Soul of Eternity
Soul of Eternity’s power and toughness are each equal to your life total.
Encore (
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Master of Winds
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 4/1 or 1/4 until end of turn.
Master of Winds
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 4/1 or 1/4 until end of turn.
A-Master of Winds
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 5/1 or 1/5 until end of turn.
Master of Winds
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 4/1 or 1/4 until end of turn.
Master of Winds
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 4/1 or 1/4 until end of turn.
Master of Winds
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 4/1 or 1/4 until end of turn.
Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Yidaro, Wandering Monster
Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you’ve cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Slitherwisp
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
Fiend Artisan
This creature gets +1/+1 for each creature card in your graveyard.
,
, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Yidaro, Wandering Monster
Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you’ve cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Slitherwisp
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
Fiend Artisan
This creature gets +1/+1 for each creature card in your graveyard.
,
, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.