Timberwatch Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Murderous Cut

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target creature.

Warfire Javelineer

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Price of Progress

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Kor Chant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Rolling Thunder

Rolling Thunder deals X damage divided as you choose among any number of targets.

Ephemeral Shields

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Ancestral Vengeance

Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.

Timberwatch Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Silumgar Assassin

Creatures with power greater than Silumgar Assassin’s power can’t block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.

Netcaster Spider

Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

Rolling Thunder

Rolling Thunder deals X damage divided as you choose among any number of targets.

Netcaster Spider

Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

When Will You Learn?

When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

Warfire Javelineer

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Netcaster Spider

Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

Distended Mindbender

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

Distended Mindbender

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

Fortune’s Favor

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.