Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Aether Poisoner enters the battlefield, you get (two energy counters).
Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Artista: Yongjae Choi
Nullpriest of Oblivion
Kicker
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Lazav, the Multifarious
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it’s legendary in addition to its other types, and it has this ability.
Nullpriest of Oblivion
Kicker
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Nissa of Shadowed Boughs
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It’s still a land.
−5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Nissa of Shadowed Boughs
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It’s still a land.
−5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Nullpriest of Oblivion
Kicker
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Nullpriest of Oblivion
Kicker
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Nissa of Shadowed Boughs
Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.
+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It’s still a land.
−5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Nissa of Shadowed Boughs 1 // Nissa of Shadowed Boughs 1
Nullpriest of Oblivion
Kicker
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
Shadowstorm Vizier
Flying
Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
Refuse // Cooperate
Settle the Score
Exile target creature. Put two loyalty counters on a planeswalker you control.
Tibalt’s Rager
When Tibalt’s Rager dies, it deals 1 damage to any target.
: Tibalt’s Rager gets +2/+0 until end of turn.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
You may activate loyalty abilities of Teferi, Master of Time on any player’s turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don’t control phases out. (Treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
−10: Take two extra turns after this one.