Chandra, Fire Artisan

Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.
+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

Ob Nixilis, the Hate-Twisted

Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.
−2: Destroy target creature. Its controller draws two cards.

Brine Giant

This spell costs less to cast for each enchantment you control.

Voracious Typhon

Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Voracious Typhon escapes with three +1/+1 counters on it.

Tibalt’s Rager

When Tibalt’s Rager dies, it deals 1 damage to any target.
: Tibalt’s Rager gets +2/+0 until end of turn.

Draconic Disciple

: Add one mana of any color.
, , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

Yuriko, the Tiger’s Shadow

Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card’s converted mana cost.

Worthy Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Worthy Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Irencrag Feat

Add seven . You can cast only one more spell this turn.

Irencrag Feat

Add seven . You can cast only one more spell this turn.

Oko, Thief of Crowns

+2: Create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Burning-Yard Trainer

Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

Irencrag Feat

Add seven . You can cast only one more spell this turn.

Worthy Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Oko, Thief of Crowns

+2: Create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Oko, Thief of Crowns

+2: Create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Worthy Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Irencrag Feat

Add seven . You can cast only one more spell this turn.

Ghired, Conclave Exile

When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that’s a copy of a creature token you control.)

Ghired, Conclave Exile

When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that’s a copy of a creature token you control.)

Dawning Angel

Flying
When Dawning Angel enters the battlefield, you gain 4 life.

Kaalia, Zenith Seeker

Flying, vigilance
When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.