Tendershoot Dryad

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city’s blessing.

Tendershoot Dryad

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city’s blessing.

Tendershoot Dryad

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city’s blessing.

Old-Growth Dryads

When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.

Shaper Apprentice

Shaper Apprentice has flying as long as you control another Merfolk.

Bishop of the Bloodstained

When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.

Old-Growth Dryads

When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.

Grasping Current

Return up to two target creatures to their owner’s hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

Dire Fleet Captain

Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

Headstrong Brute

Headstrong Brute can’t block.
Headstrong Brute has menace as long as you control another Pirate.

Inalla, Archmage Ritualist

Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that’s a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.

Inalla, Archmage Ritualist

Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that’s a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.

Portal Mage

Flash
When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can’t attack its controller or its controller’s planeswalkers.)

Fractured Identity

Exile target nonland permanent. Each player other than its controller creates a token that’s a copy of it.

Wildfire Eternal

Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Wildfire Eternal attacks and isn’t blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Dreamstealer

Menace
Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.
Eternalize (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

Wildfire Eternal

Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
Whenever Wildfire Eternal attacks and isn’t blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Dreamstealer

Menace
Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.
Eternalize (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

Dreamstealer

Menace
Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.

Threads of Disloyalty

Enchant creature with converted mana cost 2 or less
You control enchanted creature.

Channeler Initiate

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.