Purifying Dragon

Flying
Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.

Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.

Barkform Harvester

Changeling (This card is every creature type.)
Reach
: Put target card from your graveyard on the bottom of your library.

Ramses, Assassin Lord

Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Rose, Cutthroat Raider

First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It’s an artifact with “, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
Whenever you sacrifice a Junk, add .

Mister Gutsy

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They’re artifacts with “, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

Mister Gutsy

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They’re artifacts with “, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

Dispatch

Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.

Rose, Cutthroat Raider

First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It’s an artifact with “, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
Whenever you sacrifice a Junk, add .

Mister Gutsy

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They’re artifacts with “, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

Mister Gutsy

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They’re artifacts with “, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

Rose, Cutthroat Raider

First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It’s an artifact with “, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
Whenever you sacrifice a Junk, add .

Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Swiftfoot Boots

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Dispatch

Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.

Rose, Cutthroat Raider

First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It’s an artifact with “, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)
Whenever you sacrifice a Junk, add .

Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.

Roaming Ghostlight

Flying
When Roaming Ghostlight enters, return up to one target non-Spirit creature to its owner’s hand.

Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.