Adeliz, the Cinder Wind

Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Tempest Djinn

Flying
Tempest Djinn gets +1/+0 for each basic Island you control.

Tempest Djinn

Flying
Tempest Djinn gets +1/+0 for each basic Island you control.

Tempest Djinn

Flying
Tempest Djinn gets +1/+0 for each basic Island you control.

Charge

Creatures you control get +1/+1 until end of turn.

Baloth Gorger

Kicker (You may pay an additional as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

Adeliz, the Cinder Wind

Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Timestream Navigator

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner’s library: Take an extra turn after this one. Activate this ability only if you have the city’s blessing.

Timestream Navigator

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner’s library: Take an extra turn after this one. Activate this ability only if you have the city’s blessing.

Shapers’ Sanctuary

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Goring Ceratops

Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

Shapers’ Sanctuary

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Shapers’ Sanctuary

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Goring Ceratops

Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

Deeproot Waters

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can’t be the target of spells or abilities your opponents control.)

Frilled Sandwalla

: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

Scrounger of Souls

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Tenacious Hunter

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.