Migloz, Maze Crusher enters with five oil counters on it.
, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
Artista: Zezhou Chen
Migloz, Maze Crusher
Migloz, Maze Crusher enters with five oil counters on it.
, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
Migloz, Maze Crusher
Migloz, Maze Crusher enters with five oil counters on it.
, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
Prosthetic Injector
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.)
Equip
Transcendent Envoy
Flying
Aura spells you cast cost less to cast.
Ambition’s Cost
You draw three cards and you lose 3 life.
Bristling Boar
Bristling Boar can’t be blocked by more than one creature.
Vexilus Praetor
Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.
Birth of the Imperium
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature of their choice.
III — Draw two cards for each opponent who controls fewer creatures than you.
Vexilus Praetor
Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.
Birth of the Imperium
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature of their choice.
III — Draw two cards for each opponent who controls fewer creatures than you.
Ambition’s Cost
You draw three cards and you lose 3 life.
Joint Exploration
Kicker (You may pay an additional
as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
You Hear Something on Watch
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
Klement, Tempest Acolyte
Double strike
Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
Ambition’s Cost
You draw three cards and you lose 3 life.
Ambition’s Cost
You draw three cards and you lose 3 life.
Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Spoils of Adventure
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Boseiju Reaches Skyward // Branch of Boseiju
Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.